7 Wonders In Stock Now

English Below

Rydych chi'n arweinydd un o 7 dinas fawr yr Hen Fyd. Casglwch adnoddau, datblygwch lwybrau masnachol, a chadarnhewch eich goruchafiaeth filwrol. Adeiladwch eich dinas a chodi rhyfeddod pensaernïol a fydd yn mynd y tu hwnt i amseroedd y dyfodol.

7 Rhyfeddod sydd yn para tair oes. Ym mhob oedran, mae chwaraewyr yn derbyn saith cerdyn o ddec penodol, yn dewis un o'r cardiau hynny, yna'n trosglwyddo'r gweddill i chwaraewr cyfagos. Mae chwaraewyr yn datgelu eu cardiau ar yr un pryd, gan dalu adnoddau os oes angen neu gasglu adnoddau neu ryngweithio â chwaraewyr eraill mewn gwahanol ffyrdd. (Mae gan chwaraewyr fyrddau unigol gyda phwerau arbennig i drefnu eu cardiau arnynt, ac mae gan y byrddau ddwy ochr). Yna mae pob chwaraewr yn dewis cerdyn arall o'r dec y cawsant ei basio, ac mae'r broses yn ailadrodd nes bod gan chwaraewyr chwe cherdyn yn chwarae o'r oedran hwnnw. Ar ôl tair oes, daw'r gêm i ben.

Yn ei hanfod, gêm datblygu cardiau yw 7 Wonders. Mae rhai cardiau yn cael effeithiau ar unwaith, tra bod eraill yn darparu taliadau bonws neu uwchraddio yn ddiweddarach yn y gêm. Mae rhai cardiau yn rhoi gostyngiadau ar bryniannau yn y dyfodol. Mae rhai yn darparu cryfder milwrol i drechu'ch cymdogion ac eraill yn rhoi dim byd ond pwyntiau buddugoliaeth. Mae pob cerdyn yn cael ei chwarae yn syth ar ôl cael ei ddrafftio, felly byddwch chi'n gwybod pa gardiau mae'ch cymydog yn eu derbyn a sut y gallai ei dewisiadau effeithio ar yr hyn rydych chi wedi'i gronni eisoes. Mae cardiau yn cael eu pasio chwith-dde-chwith dros y tair oes, felly mae angen i chi gadw llygad ar y cymdogion i'r ddau gyfeiriad.

Er bod y blwch o rifynnau cynharach wedi'i restru ar gyfer 3-7 chwaraewr, mae amrywiad swyddogol 2-chwaraewr wedi'i gynnwys yn y cyfarwyddiadau.

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You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.


Arbed arian, arebed lle, arbed carbon. // Saving money, saving space, saving our planet.